<private-char> Private Character (Custom or Unicode)

Custom character supplied by a publisher, or a custom character from the Unicode private-use area, for which a bitmap or other representation of the glyph is included in or with the XML. The glyph may be represented as an inline graphic, an explicit bitmap glyph, or a reference to a previously defined character.

Usage/Remarks

Use of Unicode Characters
The NISO STS Tag Sets have been designed with Unicode values as the basic representation of all characters, including what is frequently called in publishing “special characters”, for example: Greek letters, publishing marks such as section symbols and em-dashes, mathematical symbols such as roots and fractions, alphabets with diacritics, etc. The use of combining characters is supported and encouraged, as is the use of entities defined by the STIX project (http://www.stixfonts.org/). Unicode values in planes other than Plane 0 may be freely used. Use of private publisher entities and the Unicode Private Use Area is discouraged, but supported with the <private-char> element. With this element, a graphic image may be included or a corresponding bitmap or alternative Unicode character may be included using the <glyph-data> element.
Because of the potential for conflicts in assignments by different publishers, the NISO STS Tag Sets do not support assignment of values in the Unicode Private Use Area. Special characters defined by publishers as custom entities or in the Unicode Private Use Area cannot be handled by the NISO JATS Tag Sets unchanged. Publishers who have defined characters in the Private Use Area may:
  • Remap those characters to existing Unicode values (using combining characters for special accented characters where appropriate), or
  • Recreate each character as an image or as a bitmap using one of the methods supported under the <private-char> element.

Best Practice

The most repository-friendly technique is to use the element <glyph-data> to provide an individual bitmap. [NISO STS would like to thank the APS (American Physical Society) for providing us with this technique.] Private character files may also be described using the <inline-graphic> element. Since there are no completely standard/public agreements on how such characters are to be named and displayed, this technique can be used (instead of a custom general entity reference) to provide complete information on the intended character. A document should contain a <private-char> element at each location where a private character is used within the document. The corresponding image for the glyph may be given in the <glyph-data> element, as a <glyph-ref> reference to a <glyph-data> element elsewhere in the document, or as an external file referenced by an <inline-graphic> element.
Attributes
The attributes for this element should be used to supply a human-readable description of the character, for example, “Arrow, normal weight, single line, two-headed, Northwest to Southeast” and a unique name for the character in all uppercase ASCII, similar to names found in Unicode standard (for example, “NORTHWEST SOUTHEAST ARROW”).
New General Entities
In cases where a general entity reference is preferred to <private-char>, but the entity is not present in the standard ISO standard entity sets, the entity name (with its corresponding Unicode value) can be defined in the chars.ent module (for example, as has been done with the Euro € symbol).
Related Elements
The element <glyph-data> may only be used inside the element <private-char>.
Attributes

Base Attributes

Models and Context
May be contained in
Model Description
Tagged Sample

Dogleg character in text

../graphics/private-char-example-formatted.png
... 
<sec>
 <label>79.1</label>
 <p>Elongate ... in the form of a 
  <private-char description="dogleg">
   <inline-graphic  
     xlink:href="http://www1.astm.org/HTTP/IMAGESxHTML/images/glyphs/ASTM_SpecChar/dogleg_12">
    <alt-text content-type="special character">dogleg character</alt-text>
   </inline-graphic>
  </private-char>. During the ...</p>
</sec>
...